Plazma Burst 2 Level Editor 

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Sound library

Posted by Stryde on June 29, 2012 at 6:15 PM

Many people know that there is a sound library for PB2, where all the music, and of course sounds come from. Well here is a list of some of them sounds located in the library. With the help of trigger activation type 41, you can add these sounds to your maps.

badge_earned – Achievement sound

barrel – Barrel explosion

barrel2 – Barrel explosion 2

explode_underwater – Explosion underwater

water_splash1 – Water splash

water_splash2 – Water splash 2

water_splash3 – Water splash 3

explode – Explosion

explode2 – Explosion 2

wea_evil_shot – CS-BNG launch

fail_shot – Bullet colliding with wall

glass1 – Barrel hit

glass2 – Barrel hit 2

chat – Chat sound

capsule_hit1 – Capsule hit

capsule_hit2 – Capsule hit 2

walker_step – Hound walker steps

mission_done – Mission is complete

team_switch – Team switch

coolbuddy2 – Coolbuddy's intro

grenade_act – Grenade ready to explode

explode_bfg – CS-BNG Explosion

test_sound – Vehicle rocket launcher reload

sou_blade_swing1 – Swords

sou_blade_swing2 – Swords 2

sou_blade_swing3 – Swords 3

step1 – Steps

step2 – Steps 2

step3 – Steps 3

step4 – Steps 4

robo_step1 – Robot steps

robo_step2 – Robot steps 2

robo_step3 – Robot steps 3

robo_step4 – Robot steps 4

corvett_die – Corvette's death

drone_die – Drone's death

box_die – Crate open

nade_throw – Grenade throw

hint_appear – Hint ON

hint_disappear – Hint OFF

ship_incoming – Noir Lime's ship coming

ship_explosion – Ship explosion

gameplay_song – Gameplay song

main_song – Main song

slow_down – Slow motion sound

slow_up – Normal motion sound

noir_die – Noir Lime's death

plasma_explosion – Plasmagun hit

metal_hit – Metal hit

usurpation_hurt – Usurper destroyer hurt

usurpation_death2 – Usurper destroyer death

usurpation_death3 – Usurper destroyer death 2

usurpation_alert – Usurper destroyer warning

usurpation_dying – Usurper destroyer dying

wea_rifle_alt – Alien rifle shoot

wea_energy – Raygun shoot

wea_rail_alt – Heavy railgun shoot

hp_warn – HP at 50%

hp_dead – HP at 0%

gravitator2 - Antigravity decor sound

am_base – Base sound

am_wind – Wind sound

t_switch1 – Switch sound

t_switch2 – Switch sound 2 (default switch sound)

t_switch_denied – Switch denied action sound

t_door1_start – Door starting to move

t_door1_stop – Door stopped moving

body0 – Body action

body1 – Body action 2

body2 – Body action 3

body3 – Body action 4

metal0 – Robot body action

metal1 – Robot body action 3

metal2 – Robot body action 2

metal3 – Robot body action 4

metal_gib – Robot body part broken

steel_low – Vehicle effect

steel_med – Vehicle effect 2

steel_hor - Robot hanging/Vehicle effect 3

steel_hard – Vehicle crash

enemy_hurt1 – Usurper hurt

enemy_die1 – Usurper death

enemy_alert – Usurper warning

crash_out_of_hp – Proxy dying

crash_hurt1 – Proxy hurt

crash_hurt2 – Proxy hurt 2

crash_hurt3 – Proxy hurt 3

crash_enemy_down1 – Proxy congratulating

crash_enemy_down2 – Proxy congratulating 2

crash_enemy_down3 – Proxy congratulating 3

crash_enemy_spotted1 – Proxy warning

crash_enemy_spotted2 – Proxy warning 2

crash_enemy_spotted3 – Proxy warning 3

crash_death1 – Proxy death

wea1 – Gun falling

wea2 – Gun falling 2

wea_pickup – Gun pickup

wea_mingun2 – Minigun shot

wea_plasmagun – Plasmagun shot

wea_pistol – Pistol c-01p shot

wea_pistol2 – Real pistol shot

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1 Comment

Reply SnapBack_34
10:13 AM on June 13, 2013 
yo stryde or jerry the carrot how do i make the players spawn where i want to on online gameplay becuase they spawn wherever