Plazma Burst 2 Level Editor 

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Clones/Enemies In Multiplayer

○ Create a  hero. Name it something like #hero1 or something. (Make other players names different from this)

○ Make a trigger called #trigger0. We'll come back to this later.

○ Make a region to call the trigger. Give this activation type 1 and call #trigger0.

○ Create another region called #region1

○ Now edit your trigger. Put the action type 1 as 28. In Param A put the player's name.

Param B is where it spawns. So #region1

*Calls = How many clones you want

Doors and Elevators That Go Up and Down

○ First, make a door as big and wide as you want. Name this #door0 and change the speed to around 3-6

○ Now, make a regon the exact size as the door you just made. Name this #region0

○ Now, make a trigger called #trigger0 and make the trigger type 0. Param A #door0 and Param B #region0

○ Now make another region and name it #region1. Make this call #trigger0. If you want to make this go when you move, do activation type 4. If you want to use a button, activation type 1.


Doors-that-crush-you-when-you-walk-by

○ First, make a door as big and wide as you want. Name this #door0 and make the speed really high.

○ Now, make a region the exact same size as the door you just made. Name this region #region0

○ Now, make a trigger called #trigger0 and make the trigger type 0. Param A #door0 and Param B #region0

○ Now make another region and name it #region1. Make this call #trigger0. Make sure this is activation type 4 or 6

Spam Doors

○ First, make a door as big and wide as you want. Name this door #door0 and make the speed whatever you want. (Depends on what you use it for.)

○ Now, make a region the exact same size as the door you made. Name it #region1. Call #trigger0 Name this region #region0 and ACTIVATION TYPE 5 (IMPORTANT!)

○ Make another region and call it #region0. Call #trigger1. ACTIVATION TYPE 5 (IMPORTANT!)

NOTE: This is reverse, that is why you named them differently.

○ Make a trigger named #trigger0 and max calls -1 (IMPORTANT!). Trigger type 0. Param A: #door0 Param B: #region1

○ Another trigger called #trigger1. Max calls -1 (IMPORTANT!).  Param A: #door0 Param B: #region0

○ Now make a timer and call it #timer0. Max calls 1. Target is #trigger0. On delay -- anything you want. 

NOTE: 30 delay = 1 second

Teleports

○ First, make a region and name this #region0; activation type 1 or 4 and then another #region1

○ Make the first region call #trigger0

○ Now, make a trigger and call it #trigger0. Change the trigger type to 30. Param A #region0 and Param B #region1

TIP: Make decorations that look like teleports for better detail

Text

○ Make a region named #region0; activation type 1 or 4 depending how you want it activated and make it call #trigger0

○ Make a trigger called #trigger0 and the trigger type as 42. Param A is your text you want and Param B is:

0 - EXOS

1 - Hero (Single player name)

2 - Noir Lime

3 - Proxy

4 - Citizen Security

OR

Use Hex codes

Common Hex codes:

Red - #FF0000

Blue - #0000FF

White - #FFFFFF

Mines

○ Make a region called #region0; leave this and do nothing to it.

○ Make a region named #region1; calling #trigger0; activation type 4.

○ A trigger named #trigger0; action type 24. Param A: This is the damage it does, so anything you want. Param B: #region0

TIP: Don't make the damage too much or it will make lag.

Nukes/Rockets

○ Make a decoration with the decoration tool. This is where the nuke will land and explode

○ Name this #decor0 and change the model to null

○ Now make a region and call it #region0. Make it call a trigger called #trigger0

○ Make a  trigger and name it #trigger0. Trigger type as 34. Param A: #decor0 Param B: ship_noir (IMPORTANT: Make sure you put the underscore in and put no # in front of it)

Slow/Fast Motion

○ First, make a timer with the timer tool. Name it #timer0 and max calls 1. On target put #trigger0.

○ Make a trigger called #trigger0; trigger type 39. Max calls 1. 

NOTE:  This game is based off of frapes.

30 frapes = 1 second

○ So in Param A, put what you want your motion speed to be.

○ If you want slow motion, put something below 30 -- fast motion, above 30.


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Plazma Burst 2 Updates

June 26: Small updates; Laser feature was added onto the sniper gun and the Level Editor Manual on Plazma Burst 2 has been updated.